Some pieces of furniture are indestructible, such as lamps, stools, chairs, sofas and cubic crates (not to be confused with container crates). Note that unlike other types of barricades, enemies will not actively attack them, so the main risk is collateral damage though be aware that enemies with a lunging attack such as Chompers may try to attack the player from the other side, inadvertently hitting the furniture. Destroyed furniture can be repaired at the cost of Boards and Nails. While destruction will render an object unmovable and it will no longer block movement, it retains its storage space and items inside will not be affected. If they can't due to it being against something immovable such as a wall, they'll keep trying forever unless they are distracted from it.įurniture with storage space can be damaged and destroyed. If large enough, they can function as obstacles to slow or prevent passage through a doorway or hole in the wall, and a few also block vision when so placed.Ĭurrently, enemy pathing will ignore furniture: thus, if a movable obstacle is blocking their path they will just push their way through it. Mainly found inside buildings, furniture includes, among many household articles: Furniture is a class of object which can be moved by the player via pushing (moving into it) or dragging (an interaction option), many of which also happen to be containers.
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